FIFA 14 UT, contenuti esclusivi per Xbox One
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EA Sports annuncia con un tweet l'arrivo su Xbox One di contenuti esclusivi
legati alla modalità Ultimate Team di FIFA 14, senza però specificare quali.
6 minutes ago
A classic problem when writing plotting software.
ReplyDeleteWe assume that N/M = S/T if we want to keep the
aspect ratio unchanged.
Regardless of the aspect ratio, we should
transform the co-ordinates x,y of each datapoint
to x * S/N and y * T/M
There are a few ways you can do this. Depends a lot upon what type of information you want preserved.
ReplyDeleteSolution 1: Trivial one. Here compute new value of x to floor(S/N)*x for each x. Compute y to be floor(T/M)*y. However this solution does not take into account the input "spread". For example if your inputs for 'x' is largely less than or equal to S but have say only one at N, you would have "compressed" all x to accommodate this single occurrence.
The following two solutions inspects the input to determine how the values of 'x' and 'y' are spread to determine what algorithm to use to make the mapping:
Many values in the input are in the range 0<x<S and fewer in the S,x<N range:
Solution 2: Use something similar to A-law or Mu-Law schemes used to represent speech in the audio world. Here values on the lower side tend to be mapped more accurately while those on the higher side get mapped more aggressively.
Many values of x are in the S<x<N range and fewer in the 0<x<S range.
Solution 3: Use a 'inverse' mapping.