- Inline methods. Inlining is an easy yet powerful way of improving C++ performance. The problem is that if you inline a method than you client will replace its call to your method with the body of method itself. This means you introduce a very strong dependency on you; and your client will see its size increasing a lot. There is cost to pay for it. Just be sure of who is your bed and don't accept people you just met.
- Private members. Ok this is very nasty at first glance. I tell you in one shot: If you declare some private member, and someone is inheriting from you, that guy has a dependency on you. This is very counter-intuitive, I know. You may think. That is private, how it comes that he knows something about my private life. My good friend Giovanni (a real C++ guru) once told me. Private is about access, not about knowledge. You see it, but you are not allowed to access it. A stellar story. Augh Giovanni, you make my day. So you have a dependecy on it. My question: how do you avoid it? What is the cost of your choice?
Addendum: can you identify other reasons why insulation is good and dependencies are bad?
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